Sounds experience
Immersive sound demo made in Unity with FMOD
Immersive demo
This project was done to test FMOD with Unity and to apply sound and music techniques with both programs to achieve a feeling of immersion.
Unity / FMOD
Implemented features
What I did?
In this project, the sound techniques of layering, crossfading and branching are used. Layering is applied in multiple parts such as footsteps, i.e., depending on the surface the player is stepping on, the sound will change. Crossfading is applied when the environment is changed and you want to give another approach to the situation with a transition between two songs. Branching is applied when the player stares at pictures, if he looks at them for a while, a sound effect is produced, if he stops looking, the effect will not be applied. Finally, I have also introduced 3D sounds that change according to the situation of the environment and the player. All this is developed with FMOD to later integrate it in Unity with code.